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Assessing the Effects of Gamification on Developing EFL Learners’ Idiomatic Knowledge: Do Attitudinal Factors Contribute to the Learning of the Idioms with the Game?



Alim Al Ayub Ahmed - Personal Name
Mulyanto Widodo - Personal Name
Aan Komariah - Personal Name
Isyaku Hassan - Personal Name
Nano Sukmana - Personal Name
Muneam Hussein Ali - Personal Name
Ahmed Kamill Abbas - Personal Name
Ali Rohi - Personal Name
NONE
Text
ENGLISH
2022
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APA Citation
Alim Al Ayub Ahmed. (2022).Assessing the Effects of Gamification on Developing EFL Learners’ Idiomatic Knowledge: Do Attitudinal Factors Contribute to the Learning of the Idioms with the Game?.(Electronic Thesis or Dissertation). Retrieved from https://localhost/etd